News
You'll Want to Live in This Peaceful Countryside Environment
4+ day, 23+ hour ago (240+ words) The water looks so fresh and chill, I could definitely imagine myself living in that house. Ezgi Y. Akhan, 3 D Environment and Prop Artist, shared on her Art Station a countryside environment she created during her free time. The artist said…...
Blender Artist Builds Entire Gaming Rooms Inside Game Controllers
6+ day, 10+ hour ago (160+ words) Big Polly Pocket vibes. Blender Artist Saksham Pandit, better known as Viscous Realm, has created a charming series imagining miniature gaming spaces inside different game controllers. As he shared, he doesn't sketch the designs, he just starts with block modeling…...
Take a Look at This Calm Forest Scene Created with Houdini & Maya
3+ week, 4+ day ago (7+ words) Fadi Shihat created this soothing 3 D environment....
Elevating Gradient Texturing to a Standard Workflow in Blender
4+ week, 8+ hour ago (496+ words) Rayen Bahri from Saved Pixel studio unpacks the gradient texturing technique, the friction of the manual process, and how turning that process into a single ecosystem makes it a robust pipeline standard for stylized 3 D art. Gradient texturing is an…...
Get This Cozy Library Cafe 3 D Scene for Your Unity Project
1+ mon, 3+ day ago (125+ words) Leartes Studios has shared a new fascinating project. Leartes Studios has presented this charming scene of a cozy book-filled cafe, which you can download and use in your Unity project. The scene combines the coffee-flavored cafe interior with barista gear…...
Shaping Fantasy House on Cliff Environment in 3 D
1+ mon, 4+ day ago (1432+ words) Michael Khinevich shared his workflow behind the Hidden Cliff scene, inspired by No Rest for the Wicked, showing the texturing done for the stylized look, explaining how the clouds were created, and sharing how an accident made the image look…...
How to Sculpt a Detailed Environment of a Hidden Temple with ZBrush
1+ mon, 1+ week ago (1577+ words) Rui Cunha shared the workflow behind the Hidden Temple, talking about how his goal was to develop his sculpting skills, explaining how to use references to create a better scene, and how he textured the assets with master materials. My…...
Making a Painterly-Like Environment Inspired by Howl's Moving Castle
1+ mon, 2+ week ago (1104+ words) Frankie Povarchik talked about the pipeline for the Howl's Cottage project, sharing how it was a transition to Unreal Engine 5, building the scene entirely from scratch, and detailing how he made the texture materials with a painterly look. Hi! My…...
Designing an Environment Mixing Coziness with Cyberpunk Vibes
1+ mon, 2+ week ago (840+ words) G'ktu" Y'lmaz discussed the workflow behind The Fabricator's Apartment project, explaining how he started the scene by placing the camera and adding basic figures, which Blender add-ons he used to model the robotic arms, and how to light a dark…...
Artist Shows Viewport & Final Render of Celestial Hall 3 D Environment
1+ mon, 3+ week ago (176+ words) Check out more fantasy and cyberpunk scenes from Galaziart. Take a look at this fascinating 3 D render of a spatial celestial hall created by Galaziart. The artist showcased an impressive comparison of the viewport and the finalized version, unveiling how…...